Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.Ħ9: " It's chained because it's dangerous! Be careful!"īiting iron balls on chains that act as aggressive guard dogs.ģ8: " A blowfish-like creature that lives in the water."įish found on the water's surface. Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.Ħ3: " An annoying enemy that attacks with cannonballs." Small, round ghosts that only approach Peach when her back is turned.ĥ9: " It's dangerous and looks hard, but try stomping it!" Walking bombs that lose their feet and light their fuses when attacked.Ĥ5: " A shy ghost. Stomp on it and in a bit, it'll explode." Squid that appear in Subrella segments, bobbing after Peach.Ĥ0: " Wears goggles and approaches in the water."įish that swim in one direction in Subrella areas.Ħ5: " A bomb enemy. They are completely invincible.īoos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.Ĥ2: " A squidlike enemy that moves oddly up and down." Very dangerous!"Įnormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. If led into light, they become solid and immobilized on the ground.ħ1: " A giant Chain Chomp. Giant-sized, but identically acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. This also causes them to lose any vibe abilities.Ĥ7: " A giant Boo. Koopa Troopas that have been evicted from their shells. Giant-sized Bullet Bills that, in spite of their size, can be attacked like the normal ones. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.Ħ1: " It's huge! But you can pick it up with the X Button!" More details about each strategy are listed below:Ģ4: " An annoying foe who throws hammers from a platform." Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them. To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. Peach becomes calm, restoring HP while depleting the Vibe Gauge. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. This vibe effect also plays music in an angry tone. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. This vibe effect also plays fast music in a happy higher tone. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. Peach becomes extremely happy and gains the ability to float when the player presses A. The four vibes are as listed on the following chart: The player can touch them to allow Peach to proceed with the related action for each vibe ability. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe.
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